Package Description
🔥 Fire Hose & Fire Script lets you drag a fire hose up a ladder, fly a fire drone, drop a lake pump and catch jumpers on an air cushion in FiveM.
Three gun types with pressure you control, truck tanks that drain as you work and refill off a hydrant or another engine, a portable pump that draws from any lake, a remote fire drone you fly from the truck, and a rescue air cushion that actually catches a jumper. FireScript V2 is in the box: build your own incidents in-game, rescue trapped casualties, and run the whole shift off a dispatch tablet with a real map. Standalone, ESX or QB-Core from one config.
[tag]Emergency[/tag]
[badge]FEATURED[/badge]
[blurb]Hoses that lay where you walked · fires that spread, reignite and fight back[/blurb]
[updated]01 Oct 2026[/updated]
[slug]fivem-fire-hose-script[/slug]
[compat]QB-Core | ESX | Standalone[/compat]
[included]
Fire Hose V2 + FireScript V2 in one package
Custom hose, pump, drone, extender & air cushion models
Fire Control dispatch tablet with three map styles
232 ready-made fire locations
Open config - use our fire script or your own
Discord support & install help
[/included]
[goeswith]4386234 | 5239932 | 5703071[/goeswith]
[requirements]
Framework :: ESX · QB-Core · Standalone
Dependencies :: None — fire script included
Targets :: qb-target · ox_target · or plain keypress
Whitelist :: Job (ESX/QB) · identifier or ace (standalone)
Weapon :: WEAPON_FIREHOSE must be anticheat/inventory whitelisted
Delivery :: Instant via Cfx.re Portal
Escrow :: Escrowed release · open config
[/requirements]
[cards]
A hose that behaves like fabric :: Our own fabric solver lays it along the ground where you walked, round corners and up ladders.
Rescue air cushion :: Inflates for real, lies flat on a slope, dents as they land - and genuinely saves the jumper.
Remote fire drone :: Fly it from the truck on its own tether, with a full cockpit HUD and a signal that fades in bad weather.
Build your own incidents :: A live in-game creator, random call-outs, rescues and a dispatch tablet.
[/cards]
[changelog]
2.0.3 :: 01 Oct 2026 :: New GetPlayerWaterSupply export for developers, target options now hidden from players without the fire job, and extender hoses from a dry water pump now run dry.
2.0.2 :: 21 Sep 2026 :: Fixed Drone collision with home truck.
2.0.1 :: 19 Sep 2026 :: Fixed Target for hose extenders.
2.0.0 :: 13 Sep 2026 :: Hoses that lay along the ground and climb ladders, hose extenders, a fire drone, a portable lake pump, a rescue air cushion, and FireScript V2 with the scenario creator, rescue gameplay and Fire Control tablet.
[/changelog]
[seo]fivem fire hose, fivem fire hose & script, fivem fire script, fire department script, fivem firefighter script, fire rp script, fivem fire truck script, fire hose script, fivem fire hydrant, fivem foam gun, fivem dynamic fire, fivem fire spread, fivem fire drone, fivem rescue script, fivem extrication script, fivem fire dispatch, fivem fire tablet, fivem air cushion, fivem water pump, fivem fire department[/seo]
[features]
Our own fabric solver :: The hose runs on a fabric solver we wrote ourselves instead of GTA's rope system. That is why it can lay along the ground, wrap round a corner and climb a ladder, where a normal rope just hangs in a straight line between two points.
Hoses off hydrants and trucks :: Walk up to any fire hydrant or fire engine in the world and pull a live hose off it.
The hose lays where you walked :: The line snakes along the ground on the exact path you took, follows you round corners instead of cutting through them, and drags behind you as you move.
Climb a ladder with it :: Go up a ladder with the hose still connected. It pays out up the rungs, hangs behind you and lays across the roof at the top. Step off and the line drops to the ground on its own.
Hose extenders :: Running out of hose no longer ends the run. A warning flashes before it snaps, you drop an extender, plug into it and keep walking - same guns, same water tank, as many times as you need. Only the last one can be lifted, so nobody can cut the line in the middle.
Three gun types :: A vanilla water cannon that arcs like the real thing, a pressurized water gun and a foam gun. Each truck and hydrant decides which it offers.
Pressure you control :: Wind the gun up or down as you work. More pressure reaches further and hits harder.
Water that lands where it should :: The jet flies under gravity, so where it lands is worked out properly - short and heavy up close, long and arcing from the air.
Foam that sticks to cars :: Foam marks land on the ground, on walls and on bodywork, and a mark on a car stays on the panel and drives away with it.
Wet marks that dry themselves :: The pressure gun splashes on impact and leaves wet patches that fade on their own - they're water, so you can't wash them off.
Washes surfaces clean :: The pressure gun strips blood, dirt and foam off whatever you point it at.
Marks that match the gun :: Splash size and mark size both follow your pressure setting, so a wound-down gun lays smaller splats.
On-screen gun badge :: A badge shows which gun you're holding and pops when you switch, and the hose remembers the gun you were last using.
Truck water tanks :: Engines carry a tank that drains live as you spray, on a clean water gauge. Hydrants never run out.
Refill from a hydrant :: Run a line from a hydrant to an engine and it fills back up.
Share water truck to truck :: Link two engines and their tanks merge, so a full truck can feed a dry one. Tankers can be set up to supply only, with no guns of their own.
Driveable water cannon :: Drive a fire truck and its own roof cannon works off the same tank. Run it dry and the cannon stops until someone refills you. Nothing to configure.
Portable lake pump :: Carry a pump out of the truck's boot, set it down at any shore, pool or river, drop its supply hose in the water and run a line to your engine for unlimited supply.
Everyone sees you working :: Other players see the pump in your hands as you carry it and watch your placement preview as you line it up. Placed pumps and cushions are synced to the whole server, late joiners included, and any crew can use them.
Remote fire drone :: Deploy a drone from an equipped truck and fly it yourself while your character stands holding the controller. Spray from the air, switch guns and adjust pressure mid-flight.
Drone cockpit HUD :: Water level, tether distance, airframe temperature, radio signal and a pointer back to your truck.
Weather you can feel :: The drone's airframe heats up as you close on a fire, and the picture tears and breaks up as weather, wind and distance eat the signal. Fly too far and the tether snaps and it drops out of the sky.
Rescue air cushion :: Set an inflatable under a jumper. It inflates through a full animation rather than popping into place, lies flat even on a slope, dents as they land and springs back - with its own inflate, deflate and impact sounds. And it genuinely saves them.
Real 3D spatial sound :: Truck pump engines, the portable pump and the drone rotor are true positional audio every nearby player hears - panning as the camera turns and fading with distance. None of it sits on a flat mechanical note: every source drifts its own pitch on its own schedule, so an engine rises and falls like a real one and two pumps side by side are never in sync.
Fires that fight back :: A fire is a cluster of individual flames, not one effect. Knock a flame out and it may flare back up, smaller each time. Beat the cluster down before it recovers and it dies for good.
Fires that spread :: Fires throw new flames downwind over time based on the wind, the weather and what's burning. Rain holds them back; a gale gets away from a small crew.
Flankable fires :: Fires advance as a front with a burnt-out core behind them, so cutting the leading edge actually works.
Fires that merge :: Two fires that meet become one instead of stacking on top of each other.
Smoke that lingers :: Smoke hangs around after the flames are out, so a scene still reads as a scene.
Burns anywhere :: Fires work on upper floors, on slopes, on car roofs and inside interiors, with every flame sitting properly on the surface under it.
Five fire types :: Normal, chemical, electrical and bonfire, each with its own look, size, smoke and how readily it spreads.
Explosion fires :: Blow up a car, throw a molotov, crash a plane - each raises its own named incident on the tablet instead of an anonymous fire.
Optional heat damage :: Turn on light damage for standing in the flames, off by default so it never surprises a working crew.
Build your own incidents :: A live in-game creator for fires, smoke, props, peds and vehicles. Everything spawns for real as you place it - what you see while building is exactly what your players get.
Search every model in the game :: Type to search every prop, ped, vehicle and scenario in GTA, with your own favourites pinned on top. Add-on models work too.
Fast scene building :: Drag items under your aim, scroll to rotate, confirm and immediately start another copy. Click anything in the list and it's marked out in the world so you know which one you picked.
Random incident rotation :: The server runs waves of your saved scenarios automatically - several at once, weighted how you like, filtered to the area your crew is patrolling, with a cooldown so the same job doesn't repeat.
232 ready-made locations :: One command turns 232 included fire locations into ready-to-run scenarios.
Rescue victims :: Downed casualties to find and rescue, with a progress action, validated server-side and synced to everyone.
Cut people out of cars :: Square up on a wreck, torch the casualty's door off, watch it fall, then pull them out through the empty frame.
Fireman's carry :: Casualties come up over the shoulder properly and are carried out. The rescue only counts once you've got them clear of every fire and laid them down safely.
Incidents that close themselves :: A job clears on its own once every fire is out and every casualty is rescued.
Pay your firefighters :: Optional payouts per rescue plus a completion bonus split among everyone who turned up, through ESX or QBCore.
Fire Control tablet :: A dispatch tablet on the real San Andreas map, opened by command or your own keybind.
Live map :: Ongoing fires pulsing, incidents, hydrants, on-duty crews and you. Drag to pan, scroll to zoom, click anything to drop a GPS route.
Hydrants read from the world :: The map shows the hydrants that are actually there, filling in as your crews drive around - never a stale list from a file.
See your crew :: On-duty firefighters show as units and fire trucks as their own markers, with live wind and weather for the shift.
Use your own map :: Swap in any map image, with a built-in calibration mode that lines it up to the world and prints the finished settings for you.
Dispatch calls :: A fire alerts nearby on-duty firefighters with distance, age and how many have responded. One click to respond and route.
Never spams the chat :: Every message is a card that slides in from the side with its own timer, colour-coded by what it is. A busy shift can't bury anyone's chat box.
One incident, one job :: A scenario with four fires raises one alert and puts one marker over the scene, not four overlapping ones.
Discord logging :: Every fire event posted to your webhook.
Prompts your way :: World-anchored panels with proper key chips by default, or 3D text, notifications, corner help text or subtitles.
Target support :: qb-target and ox_target, or plain keypress interaction.
Works with your setup :: Standalone, ESX (including newer ESX) and QBCore, with job gating or standalone whitelists - set separately for firefighters, admins and scenario builders.
Translate everything :: Every string is editable, with colour codes and your own font.
Hooks for your own scripts :: Read a truck's water level, react to a hose being used, feed in live weather, or start fires from your own resource.
Optimized :: OneSync compatible, with render distances and effect budgets you can tune.
[/features]
https://youtu.be/GD4HxsQXOKA































[shots]
Night fire scene with the air cushion, portable pump and fire drone laid out by the engine
Firefighter knocking down a burnt-out car fire with the foam gun
Firefighter holding a charged hose line beside the engine and air cushion
Hose laid up a ladder to a firefighter working on the floor above
Hose line running up scaffolding, seen from above
Supply hose run between two fire engines to share water
Air cushion positioned below a building with the ladder in place
Rescue air cushion inflated on the path
Rescue air cushion set down on a street corner
Firefighter standing at the inflated rescue air cushion
Placing the rescue air cushion with the in-game placement preview
Fire drone flying up the face of a high-rise on its tether
Fire drone over the city, tethered back to the fire truck
Fire drone hovering above the engine and air cushion
Fire drone HUD while spraying water into a burning building
Fire drone HUD warning that the signal link is unstable
Fire drone HUD showing the hose limit and the way back to the truck
Hose extender reel feeding a longer hose run
Hose extender on the street with the hose laid out behind it
Portable water pump drawing from the canal into the fire engine
Placing the portable water pump at the water's edge
Prompts to grab the supply hose or pick the water pump back up
Close-up of the portable lake pump model
FireScript scenario editor with the scene's fires listed
Placing a vehicle in the scenario editor
Adding a trapped occupant to a scenario vehicle
Walking the scene while the scenario editor stays open
Setting flame count and spread for a fire in the scenario editor
Fire Control tablet showing the island map and markers
Fire Control tablet street map with a fire burning behind it
Fire Control tablet listing ongoing incidents
Fire Control tablet command tab with the area of patrol and active incidents
Fire Control tablet wind and weather panel driving fire spread
[/shots]
